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Player Information

Name: Emi
Contact: [plurk.com profile] sweetjerry
Age: 29
Other Characters: Souji Okita


Character Information

Name: Nightshade
Canon: Discworld
Canon Point: At the end of Shepherd's Crown, when Peaseblossom cuts her down.
Age: REALLY DAMN OLD. Elves don't age at all, and only die /Shirou Emiya voice/ when they're killed. Her glamour makes her look like a young woman. At the same time, her relative experience with interacting with people in a meaningful way puts her roughly at toddler level in some aspects.

History: I'm going to run with the assumption that the Queen of the Elves/Fairies mentioned in all the relevant Discworld books (Lords and Ladies, The Wee Free Men and The Shepherd's Crown) are the same. This is a bit murky, since elves work kind of like bees in that one Queen replaces the other, but they all certainly act the same, and since no indication is given that they're different entities (and since the King acts as if they're the same), this is what I'm going to run with.

So, Nightshade is the Queen of the Elves. She lives in her dead, parasitic world with her court of other elves, and since nothing can grow in this barely-real world and elves can't create, they steal from other worlds to populate it with things to amuse them. Monsters, lost people, musicians to play since no elf can create real music. Children are a favorite of the Queen's, and she'll give them everything they want and try to make them act like she thinks children should act, which has very little to do with reality.

In other words they're a kind of pirate world which usually brushes against other worlds and steals the odd thing here and there, dragging cruelty and mischief in its wake. But at "circle time", when the barriers between parallel (and parasite) universes become weak and things start leaking between them, it's possible for their world to attach itself to another world like a leach and even invade it utterly. Because of this, people put up stone circles at the places where the worlds get especially weak, made from magnetic rock, to ward off the elves.

At one such time, Nightshade tried to tempt a very young witch Esmeralda Weatherwax to come through the circle and thereby open a path for her, but the witch refused. Fast-forward a lot of years, to when circle time rolls around again, and Esmeralda Weatherwax is old. The Queen manages to get into her world, in the country of Lancre, and plans to get married to the King of Lancre to cement her bond to the land. She is however beaten threefold by the strength of Granny Weatherwax, the determination of the soon-to-be Queen of Lancre, Magrat Garlick, and the cunning of Nanny Ogg, who went and told the King about what was happening. The King lives in a world of his own, and doesn't get involved much, but took the Queen away at the end of the battle, saving her but also effectively ending the invasion.

Some time later (time is screwy in Fairyland, the old standby of "a couple of days on the inside, several years on the outside") the Queen decides to kidnap a little boy for her amusement. Unfortunately, the little boy happens to be the little brother of Tiffany Aching, a witch who is at the time nine years old, but still isn't going to let her brother be taken without a reckoning. She breaks into Fairyland with a frying pan as a weapon, outsmarts the queen, gets her brother back, and then all but annihilates the Queen in a battle of wills.

After that, Nightshade becomes cautious, frightened. She got her ass handed to her by a nine-year-old girl who just happened to wield the power of the land where she lived, after all, and Granny Weatherwax is still out there. Behind her back, dissent with her rule starts to grown. The elves feel like they're not allowed to hunt and torture humans to the extent they want, and one of them, Lord Peaseblossom, starts to plot against her.

When Granny Weatherwax dies, Nightshade sees an opportunity to appease her elves by letting them into the Discworld again, but instead Peaseblossom uses it as an opportunity to strike. Nightshade is overthrown, and is cast out of Fairyland beaten and helpless, her wings torn from her back. There she's found by the Nac Mac Feegle, a kind of fairy folk who once used to work for the Queen before they rebelled, and who hate elves with a passion. But they're fighters, not butchers, and so they take care of her until Tiffany Aching can decide her fate.

Choosing mercy, and hope for a possible future where humans and elves might be able to act differently, Tiffany starts to teach Nightshade how humans work and coexist. Most particularly, she teaches her about helping and giving unselfishly, about working with others to make the world better for everyone, and about making bonds of friendship. As Tiffany instructs her, she starts helping others herself, and while she's puzzled about it still, seems to find some small enjoyment in it. At one point she asks if she's Tiffany's friend, and Tiffany replies that she could be.

Once Peaseblossom and his posse once more invade the Discworld, Nightshade takes a stand against him, trying to sway the other elves back to her side with her glamour. She says she's seen a new way for elves to live, and she calls Tiffany her friend. Unfortunately, Peaseblossom is unimpressed, and simply cuts Nightshade down where she stands.

Personality: Nightshade is not a nice person at all. Like all elves, she takes pleasure in the suffering of other living things, viewing them as playthings for her enjoyment. The way they live means they've never had a reason to develop empathy or compassion, and they view everything there is as something that is there for them to steal. Granny Weatherwax once explains that they think in a very simplified model of feudal hierarchy: They're on top, and everyone else is under them.

Nightshade in particular seems incredibly fond of as well as good at mind games, at getting other people to feel so utterly wretched about themselves that they spare her the trouble of destroying them herself. That's the way elves defend themselves. They're not physically strong at all, their real bodies small and thin and weak, and because they are unaffected by time they can't really learn properly, so while they're cunning and manipulative, they're not actually very clever. Their only real strength lies in convincing others that they're weak, and as their Queen, Nightshade has made this into an art. It's very easy for her to ferret out the insecurities and doubts other people have, and to exploit them for all that they're worth, prodding and mocking and feigning sincerity by turns.

Her fondness for human children is interesting. She seems to expect them to skip and sing and dance for her amusement, which is not something actual real children are likely to do. More than anything, she seems to want to make them happy, but has no idea how. She gives them what they want, feeding them endless sweets and trying to amuse them, but has no way of providing what children actually need: Safety, boundaries, love. She seems genuinely puzzled by this, doesn't understand why the children she steals all become miserable, but since she can't really learn properly from her mistakes, she just keeps getting new ones. It seems as if she wants the company of creatures that are more real than the dream creatures and monsters of Fairyland, out of loneliness or boredom or fascination is hard to tell - probably a bit of each - but she has no way of actually relating to them once she has them.

She can act charming when she wants to, pretending to be generous and kind, even concerned, as a way of manipulating others. It's a convincing act too, unless you look into her eyes and realize that while the words she says are kind and her smile is understanding, she's looking at you as if you are nothing - because to her, you are.

When she has no reason to try to deceive someone, she will be mocking, superior and cruel, her demeanor unaffected and spitefully amused as long as things are going her way. She will use every method she can to demean and hurt those around her, and if possible she'll try not to kill them, because they're much more fun alive. Instead she'll toy with them like a cat toys with a mouse, finding a cold kind of glee in coming up with new tortures.

When things don't go her way, her composure unravels, and she honestly acts like an angry, spoiled child, demanding and bullying and screaming. And once she knows there is no way out, she usually freezes in disbelief, unable to understand, let alone cope with a world that is suddenly going against her.

After her crushing defeats by witches, there was however a change. What was seen by the other elves as a sign of her weakness, of a beaten Queen who feared the humans, was most likely also the first signs of an elf that was actually starting to learn. She'd seen that the world belonged more and more to the humans - and the other sentient creatures in Discworld - and that they were slowly claiming more and more of it with iron and knowledge. She became hesitant to return there because if the very land fought them, if human minds no longer clung to the idea of the elves, no longer needed them, then wouldn't they just be defeated again? To be able to imagine things, to fear what might be, is itself something most elves aren't capable of.

Then she's thrown out, weakened, and the one who takes pity on her is the one who had beaten her before. Tiffany Aching seems to find this little part of Nightshade which is starting to learn how to think in unelvish ways, and fans it by making her act in unelvish ways too. She explains that when humans help others, they feel "a little glow", happiness at knowing that they had helped out someone who needed it, and at one point Nightshade is actually able of feeling something like it herself. Even if it's small, it's happiness on behalf of another creature, and that requires at the very least a small shred of empathy - which is more than any other elf has ever had. She also seems to exhibit some care for Tiffany, the first friend she's ever had.

All of this is motivated by self-interest, of course, because Nightshade realizes that the way elves live is a dying way, and that soon they won't have a place outside their own world at all unless they change. She's still not a nice person, still enjoys making others feel like they're lesser than her, and she has no sense of morality at all. Even when she's actually trying to help people like Tiffany wants her to, by giving money to the poor, she doesn't understand at all why she can't just go and steal that money from someone. She cares more about her own exploration of helping and how it makes her feel than whether or not it will cause someone else to suffer, in other words. She's still an elf, still a creature that has spent hundreds of years being nothing but unkind and selfish - but she's trying to learn how to be more than that.

Abilities: HOO BOY. Okay, as mentioned above, elves in their true form are tiny, incredibly helpless creatures. They're shorter than humans, their bodies brittle and spindly and as light as those of a child. They're not particularly beautiful either, looking kind of like a cross between a cat and a human. Here's a quick runthrough of the abilities they use to make up for this.

- Glamour, first and foremost, is an elf's ability to project into the mind of other creatures exactly what they want to see, causing elves to appear as beautiful and impressive. Whatever a human might find awe-inspiring, whatever will make them revere/fear/admire and elf, the elf will be able to look like. (An example of this kind of manipulation is when the Elf Queen turns herself into a more beautiful version of Magrat to face her when the Lancre Queen comes to fight for her husband.) Glamour is so strong that it works on memory as well, causing people to forget how awful and dangerous elves are when they haven't seen them for a while.

A strong glamour can also be used a frontal attack on everything a person is, everything they take pride in and love about themselves. It finds all their insecurities, pushes into every little crack and pries it open, telling them that they're worthless, insignificant, pathetic, and that anything an elf wants to do to them is only deserved. The only way of combating this is by being self-aware enough to already understand their weaknesses and accept them, if possible turning them into strengths - unless, of course, they simply believe that they are absolutely without flaw and never doubt themselves at all. Then the glamour will bounce off them like water off a goose.

An elf can also use their glamour to twist the image of other things around them - say, for example, to make someone momentarily infatuated with a donkey, or to make a child chase a beautiful butterfly into danger. Anything they're near, they can make into something enchanting and beautiful.

Nightshade is good enough at getting into people's heads that she can torture them by convincing them that something awful and gruesome is happening to them, even if nothing is actually happening. (As she says herself, "That kind of physical magic is, indeed, very hard. But I can make you think I’ve done the most... terrible things. And that, little girl, is all I need to do. Would you like to beg for mercy now? You may not be able to later.")

Glamour is however the main trick elves have, and once someone is strong enough to defeat that, they're utterly helpless. They can do very little that is actually real.

- Due to their nature, elves are incredibly apt at seeing through illusions cast by others.

- The ability to maze people - that is to say, get into someone's head and make them get lost even if they happen to be somewhere they ought to know.

- Fairy gold. Exactly what it says on the tin, they can create the kind of gold that melts away at the first light of the next day.

- Elf song. Elves can't actually create real music, can't create anything real. However, they can make a sound which sounds rather like the chirruping of crickets in reality, but which controls the mind of the victim, making it sound like the most wonderful thing in the world, luring them closer.
On the flip side of this, elves are weak to real music, which can lure them in and enchant them in much the same way for a little while.

- The Queen is also able to get into the head of beasts and control them. The way she does this is incredibly invasive, bending the creature to her will and forcing them to do her bidding, and it will most likely drive the beast mad in the end. She can do this to humans too, but it requires more effort, and a human can fight back and keep her out if they're strong.

- Flying on yarrow stalks. If they have a yarrow stalk, they can fly. Weird, but there it is.

- The Queen is incredibly skilled at warping and manipulating her unreal home world, controlling it with her dreams. That, however, is not usually possible in the real world unless she manages to force a bit of Fairyland into reality (see Shinki power below).

- Magnetic positioning. Elves are able to read magnetic fields (known in Discworld as "the love of iron) and thereby know exactly where they are at all times. This is, in fact, the sense they rely on the most. This, however, is also the root of their greatest weakness: Iron. Iron distorts the magnetic field around it, and as such is capable of rendering elves helpless, rudderless, blind and deaf and more alone than any human has ever been. (That is to say: In the modern world of The Near Shore, surrounded by iron as well as electronics, Nightshade will not have a nice time.)
The touch of iron will negate an elf's glamour, and wearing iron over your head will allow a human to hear their song for what it really is.


Strengths: Cunning, determined, confident, fearless, has some small amount of self-insight
Weaknesses: Cruel, amoral, unimaginative, selfish, has an incredibly limited understanding of how people work

God/Shinki: Shinki
Why?: If she was made a God, just about all the character development for the better from the Shepherd's Crown would be undone. The last thing she needs is to be in a position where she can do no wrong. As a Shinki, she won't remember having been a Queen, she'll be serving someone else, and she will be encouraged through prayers to help others.
Cause Of Death: Being cut down by Peaseblossom's sabre while trying to sway the other elves back to her side and thereby also helping Tiffany.
Vessel: A copper crown
Name Location: On her abdomen, above her navel
Power: Dream world. With this ability, she is able to make a limited part of the world around her and her God more malleable, capable of being manipulated by her or the God's thoughts - and by everyone else within the "dream" as well, so it can be used against them if they're not careful.

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The Lady Nightshade

October 2016

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